Dark Souls 3 Ringed City Npc Invaders

The player will meet several NPCs (Non-player Characters) while traveling through the kingdom of Lothric.
Some of them will offer their assistance in some form or another, and others will be hostile.

See also:Wikipedia: Non-player character

Apr 16, 2016  Like Dark Souls 2, Dark Souls 3 NPC invaders are hostile spirits. These spirits invade your game at different locations and stages of progression, however, if you manage to take them down you can. Like Dark Souls 2, Dark Souls 3 NPC invaders are hostile spirits. These spirits invade your game at different locations and stages of.

Table of Contents
NameLocation(s)Role
Anri of AstoraRoad of Sacrifices, Catacombs of Carthus, Anor LondoProvides a questline where you explore Anri's and Horace's companionship and later assist Anri in redemption.
Blacksmith AndreFirelink ShrineGives the player the ability to infuse and reinforce weapons and shields, Estus Flask allotment and reinforcement, as well as the ability to repair broken equipment.
Company Captain YorshkaAnor LondoShe is the Blade of the Darkmoon covenant leader.
Cornyx of the Great SwampUndead Settlement, Firelink ShrineA Pyromancy trainer who can accept Pyromancy Tomes to teach new spells to the player.
Eygon of CarimUndead Settlement, Firelink ShrineThe protector of Irina of Carim, somewhat begrudgingly.
Fire KeeperFirelink ShrineAllows the player to level up and can cure their hollowing.
Greirat of the Undead SettlementHigh Wall of Lothric, Firelink ShrineActs as a merchant, with his stock expanding as he takes scavenging runs.
Hawkwood the DeserterFirelink Shrine, Farron KeepThe Crestfallen Warrior of this game, he gives the player information about the world, in a dispirited manner.
High Priestess EmmaHigh Wall of LothricAssists the player by providing them with the Small Lothric Banner, and acts as the covenant leader for the Way of Blue.
Horace the HushedRoad of Sacrifices, Catacombs of Carthus, Smouldering LakeThe companion of Anri of Astora.
Irina of CarimFirelink ShrineA Miracle trainer who will accept Divine Tomes to teach new spells to the player.
KarlaIrithyll Dungeon, Firelink ShrineA child of the Abyss, Karla teaches dark-related pyromancies, sorceries and miracles.
Ludleth of CourlandFirelink ShrineA dutiful Lord of Cinder, Ludleth will transpose Boss Souls into equipment for use.
NestlingFirelink ShrineThis crow provides rare items in exchange for specific items.
Orbeck of VinheimRoad of Sacrifices, Firelink ShrineA Sorcery trainer who will accept Scrolls to teach new spells to the player.
Ringfinger LeonhardFirelink Shrine, Cathedral of the Deep, Anor LondoA Finger of Rosaria, he will appear in Firelink Shrine and suggests the player invades other worlds and pillage souls.
Rosaria, Mother of RebirthCathedral of the DeepShe is the Rosaria's Fingers covenant leader and can be used to reallocate stats and change appearance.
Shrine HandmaidFirelink Shrine, Untended GravesShe sells wares to the player, with her stock expanding as the player gives her Umbral Ashes.
Siegward of CatarinaUndead Settlement, Cathedral of the Deep, Irithyll of the Boreal Valley, Irithyll Dungeon, Profaned CapitalA joyful knight of Catarina, Siegward will meet the player many times through the game.
Sirris of the Sunless RealmsFirelink Shrine, Irithyll of the Boreal ValleyA knight of the Sunless Realms strictly opposed to Rosaria's Fingers.
Unbreakable PatchesCathedral of the Deep, Firelink ShrineOnce again, Patches appears as a trickster merchant.
Yoel of LondorUndead Settlement, Firelink ShrineHe acts as a merchant for Sorceries, and allows the player to draw out their 'true strength'.
Yuria of LondorFirelink ShrineAn associate of Yoel of Londor, she will appear in Firelink Shrine after he is gone.
NPCLocation(s)Role
Alva, Seeker of the SpurnedIrithyll of the Boreal ValleyInvades embered players right before the entrance to the Irithyll Dungeon.
Archdeacon McDonnellIrithyll of the Boreal ValleyLeader of the Aldrich Faithful.
Black Hand GotthardFarron Keep, Anor LondoAssists the player as a summonable spirit.
Black Hand KamuiGrand ArchivesGuards the top of the Grand Archives.
Cage MadmanUndead SettlementProvides some minor dialogue.
Court SorcererProfaned CapitalDrops Logan's Scroll when defeated.
Creighton the WandererIrithyll of the Boreal ValleyAn adversary in Sirris of the Sunless Realm's questline.
Daughter of Crystal KriemhildUntended Graves, Grand ArchivesInvades the player (in the Untended Graves) and guard the top of the Grand Archives.
Drang KnightIrithyll of the Boreal ValleyAn enemy in the area past Pontiff Sulyvahn's cathedral.
Drakeblood KnightArchdragon PeakAn enemy who gets summoned by Serpent-Man Summoners.
Fallen KnightCathedral of the DeepEnemy that guards the Paladin's Ashes
Great Swamp CuculusSmouldering LakeAssists the player as a summonable spirit.
Havel the RockArchdragon PeakHis weapon, shield and armor set can be gained by defeating him.
Holy Knight HodrickUndead Settlement, Road of SacrificesMember of the Mound Makers; Invades as a mad spirit; Part of Sirris' questline.
Knight Slayer TsorigCatcombs of Carthus, Smouldering LakeInvades in the Catacombs of Carthus; Regular enemy in the Demon Ruins below the Smouldering Lake.
Lion Knight AlbertHigh Wall of Lothric, Grand ArchivesCan be summoned on the High Wall of Lothric; Guards the top of the Grand Archives as an enemy.
Londor Pale ShadeFarron Keep, Irithyll of the Boreal Valley, Kiln of the First FlameInvades or assists the player depending on the progress of Yuria of Londor's questline.
Longfinger KirkCathedral of the DeepHostile invader.
Old Woman of LondorIrithyll of the Boreal ValleyPart of Yuria's questline/the Lord of Hollows questline.
Sword MasterCemetery of Ash, High Wall of Lothric, Untended GravesCan be summoned for several boss fights after defeating him.
Undead Settlement GiantUndead SettlementShots arrows at the White Birches in Lothric.
Unkindled BrigandCathedral of the DeepGuards the road to the Cathedral of the Deep as a regular enemy.
Unkindled ButcherRoad of SacrificesRegular enemy.
Unkindled WatchdogRoad of SacrificesGuards the entrance to Farron Keep as a regular enemy.
Yellowfinger HeyselRoad of Sacrifices, Farron KeepInvader and summonable spirit.
NameLocation(s)Role
Drowsy ForlornThe Painted World of AriandelA Corvian that greets you after you enter the Painted World of Ariandel.
Forlorn Corvian SettlerThe Painted World of AriandelA Corvian that rewards the player with a Titanite Slab after killing the Painted World of Ariandel's final boss.
The PainterThe Painted World of AriandelA white-haired woman hidden away in an attic.
Sister FriedeThe Painted World of AriandelA woman who resides in Ariandel Chapel. Gives the player the Chillbite Ring.
Sir VilhelmThe Painted World of AriandelA hollow knight who serves Sister Friede.
Slave Knight GaelCathedral of the DeepGrants access to The Painted World of Ariandel.
Livid Pyromancer DunnelThe Painted World of AriandelA mad spirit, that invades in the Painted World of Ariandel.
NameLocation(s)Role
Amnesiac LappThe Dreg Heap, The Ringed CityAn amnesiac knight in quest of his lost memories.
Judicator ArgoThe Ringed CityA Judicator that defends Filianore.
Pygmy KingThe Ringed CityA king of the Ringed City.
Ringed City HollowThe Ringed CityGreets the player after he reaches the Ringed City and provides some dialogue.
Shira, Knight of FilianoreThe Ringed CityA knight in service to Filianore.
Stone-humped HagThe Dreg HeapAn old woman who sells items and provides some dialogue.
White-faced LocustThe Ringed CityStrange bug-like creatures that rose from an abyssal swamp.
Seeker of the SpurnedThe Ringed CityA hostile invader. Bears resemblance to the wayfarer Alva.
Silver Knight LedoThe Ringed CityA hostile invader.

Invaders are just part of Dark Souls III. FromSoftware was kind enough to give us the chance to summon friends to help. So why not also use that multiplayer capability to let us kill each other?

Even though I've done a few invasions myself (after all, it is part of the experience), I usually am on the receiving side. And while I normally act like a civil undead person trying to save the world, sometimes it's more fun to play less fair.

In other words -- it's fun to troll invaders. It's also part of the Dark Souls world, hence why you see gank squads that just sit around waiting for invaders.

Even though I don't really do that -- 4v1 is so unfair it's not fun -- there are other things I'll do.

Here are a few:

Troll Method #1: Rapport

Purchased by Karla, Rapport is my favorite spell in this game. What's not to love? You get to sick baddies against each other. It's like the Illusion tree in the Elder Scrolls series.

One great thing about Rapport is that it will turn enemy undead against everyone -- including invaders. Invaders don't see it coming either, because they're usually able to use these baddies against you.

And since Dark Souls III has undead soldiers, mages, and knights throughout the game, you have lots of opportunities to use this fun little spell.

To give you an idea of what it looks like, here's a great video I found. It's vs. Holy Knight Hodrick, an NPC invader, but the concept is still there.

The only bad thing about Rapport is it takes 15 Intelligence. If you don't want to waste levels boosting INT, you can always just use the Scholar's Ring for an extra 5 points.

You can also use a Seed of a Giant Tree to turn enemies against invaders.

Troll Method #2: Turn into a Box

My brother and I were kids when the first Metal Gear Solid came out. We had a blast with that game, but there was a certain aspect that made us laugh more than any other. If you've played it, you know what I'm talking about.

To help you sneak around the enemy base, one tool at your disposal was a giant box. You simply hide under it and wait for the bad guy to pass.

The best part was that if he'd heard your footstep, he'd come around the corner and just see a box sitting there. Overture to candide band arrangement. Sometimes he'd look underneath, but he'd usually just say 'Oh. It's just a box.' And walk away.

Dark Souls III takes this to the next level.

The next time you're invaded, pop a Young White Branch, or just cast Chameleon. These turn you into something seen in your local environment. It can be anything from a box or music stand to a crucifix.

The key is to be discrete. Do it next to other similar items- not in the middle of a long hallway or swamp.

The Chameleon spell can be found by killing the assassin in Ithiryll Valley's church, while you can buy the Young White Branch from the handmaiden after giving her the Xanthous Ashes.

Trolling Method #3: Dress Like an Enemy

In Dark Souls, one common way to troll was to dress up as certain NPCs. The main ones that come to mind were the ninja and Shiva. If you'd killed them, you could dress up like them and stand where they do. Invaders who didn't know the trick would run right past you.

In Dark Souls III, the huge numbers of undead soldiers, priests, and knights give you plenty of opportunities to do the same.

This is a bit labor-intensive, as you have to put on all of the armor and weapons of the local enemy you're trying to copy, but it can still be fun. Just look the part, pick a good place to stand, and look inconspicuous as the invader runs right past you.

Trolling Method #4: Launch Them Off a Cliff

Even though this is done by an invader, it can easily be done by the host as well:

Sending an invader off a cliff or high ledge is one of the most satisfying things you can do in Dark Souls. It's how I killed the Sword Master at a low level with Force, and it's been used thousands of times against both invaders and hosts.

Knocking them off with a Greatbow is the best troll, as they usually never see it coming! But if you have a few points in Faith, Force or Emit Force are also great candidates.

And Don't Forget..

If you switch your covenant to The Way of Blue, Blue Sentinels will come help you fight off the invader. Or if you don't feel like giving up your hiding spot, just stay hidden and watch the fight commence!

Stop

DANCE, PUPPETS! DANCE!