Crusader Kings 2 Westeros
Crusader Kings II explores one of the defining periods in world history in an experience crafted by the masters of Grand Strategy. Medieval Europe is brought to life in this epic game of knights, schemes, and thrones. Start a game at any point between 1066 and 1337 and play until 1453.
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Post by lordcorvocrowlover on Nov 9, 2017 13:20:15 GMT
A merge of the two threads regarding relocations and map geography changes from the previous boards.
Edit: To anyone interested, I have started on a rework of the map, with the intention of a great many changes! It will be a very long time to finish it all, if I ever accomplish that.and there will be long periods of inactivity due to my real life commitments.
I'll be uploading my progress as I go, so those interested can keep track of the progress being made.
My goals, some of which may never be accomplished, and not necessarily in this order, are;
- Border adjustments between regions; transferring counties (almost done) and likely some redraws.
- Adjustments within regions; moving houses around, redrawing county borders, duchy adjustments, adding new duchies and baronies and perhaps even adding new counties if necessary.
- Adjustments to geographical features
- A rework of the buildings, to effect both the economy and militarily matters. I especially want to lower the ridiculously high amount of garrisons, to canon levels if the game allows.
- Maybe a new government or two.
- Many new counties, most filled with noncanon houses, so most, if not all known houses will be playable and they'll not be vassals of lords they are not vassals to in canon. also new (mostly defunct) duchies so the power of houses can be more dynamic and shift around; Say for example if Darry has five vassal counties, only two of them de jure part of the Darry duchy, you can revoke the other three with no repercussions (except the initial 'revoked my title'). He won't constantly have -25 opinion of you or any other lord you transferred the vassal to. You can revoke the three counties not part of darry de jure, grant one to other, raise one 'count' to 'duke' and keep the last to yourself.
My first step; adjusting the borders, which is mostly done; I've transferred some counties from CL to SL so the border looks more in line with maps (TWOIAF) and also made some county transfers between RL and WL, CL and RL and also between Reach and WL. Right now I am moving the houses from the transferred counties to their appropriate regions, which is mostly done. After that it'll be a roughly 'playable' version with only thing left being the counties getting named appropriately.
This is my progress so far: www.dropbox.com/sh/jzud4dduqzf5dft/AACo1HrSbdYwD96ymSEHyRz2a?dl=0
I've dropped it for the time being with the school season coming, anyone is welcome to pick it up as long as they notify me by posting here and are ok with me using parts of their progress if/when I pick it back up. I don't think it's fit in it's current state but devs are also welcome to use it if they see fit. I'll hopefully be working on it again in a few months during the winter break but may not be able to do so until summer.
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A Game of Thrones is a mod for Crusader Kings II, created by CK2:AGOT Development Team.
What is this mod about?
A Game of Thrones (AGOT) is a full-conversion mod for Paradox Interactive’s Crusader Kings II (CK2). Set in the world of George R. R. Martin’s A Song of Ice and Fire (ASoIaF) fantasy saga where lords great and small vie for control over the lands of Ice and Fire, from Westeros and the Seven Kingdoms in the west, to Qarth in the east. The mod takes its name from the first book in the series, as well as the “game” of plots and politics the ambitious and hopeful are said to be playing in their struggles for supremacy. Currently players are able to choose to play from any start date in the 300 years from before the Aegon's Conquest to the beginning of the fourth book (A Feast for Crows).
What makes this mod different from Crusader Kings II?
Besides the obvious, which is a new interactive rendition of the fictional low-fantasy medieval setting of ASoIaF, you’ll notice a host of changes that build off the framework of the original (vanilla) CK2 game. In CK2, players battle against other rulers for control of various independent realms and kingdoms. In AGOT, while the potential exists for the realm to fragment into multiple kingdoms, in practice it very rarely happens. Players instead fight to control just one throne – the Iron Throne, forged by Aegon I Targaryen “the Conqueror” almost three centuries prior to the events of this saga. Additionally, events from CK2 have been adapted to fit within the lore and flavour of A Song of Ice and Fire. Some notable new features to mention; A new dueling engine so that lords may fight each other in personal combat on (or off) the battlefield; An all-new method for personal interaction between characters; Pets that (sometimes greatly) aid characters in battle; And a host of less significant (but no less important) features that together help create a solid and serious effort at bringing Westeros to life for gamers. The mod also utilizes features from various other mods, listed in detail in the credits section.
While CK2 and AGOT contain Role-Playing (RP) elements, this mod is not a full narrative recreation of the books. Just like CK2 and other grand strategies, the mod is dynamic in allowing players the freedom of exploring “What If?” scenarios. What if Robb captured King’s Landing? What if Stannis and Renly joined forces against Joffrey? What if Rhaegar Targaryen had killed Robert on the Trident instead of the other way around? All these things can, and may, happen in the mod, with or without the player’s choice. No game will ever be the same, whether you win or you die.
This mod offers an installer.
Report problems with download to [email protected]

Name | Type | Size | Date | Total | 7 days |
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Crusader Kings II - A Game of Thrones v.1.9 | mod | 276.8 MB | 7/14/2019 | 1.65M | 167 |
Crusader Kings II - Enhanced Torture v.1.6 | mod | 4 MB | 10/13/2018 | 4.4K | 79 |
Crusader Kings II - Build All, Upgrade All – A Game of Thrones v.1.0 | mod | 2.2 MB | 6/3/2018 | 1.9K | 46 |
Crusader Kings II - CK2: Middle Earth Project v.0.83 | mod | 157.7 MB | 4/20/2020 | 17.2K | 45 |
Crusader Kings II - Jasebon Mod v.7 | mod | 118.7 MB | 9/4/2016 | 4.2K | 34 |
Crusader Kings II - Lux Invicta v.0.6K17 | mod | 442.2 MB | 10/15/2019 | 510 | 34 |
Crusader Kings II - Sinful Slavery v.2612019 | mod | 259.3 KB | 8/21/2019 | 1.7K | 32 |
Crusader Kings II - Naruto Traits v.8.3 | mod | 295.3 KB | 8/16/2019 | 421 | 32 |
Crusader Kings II - After The End Fan Fork v.1.0d | mod | 299.6 MB | 3/1/2020 | 1.6K | 32 |
Crusader Kings II - Underhanded Tactics v.1.2 | mod | 7.1 KB | 6/22/2015 | 5.7K | 27 |
Crusader Kings II - Thedas Kings v.0.3b | mod | 205.5 MB | 9/8/2019 | 3.3K | 25 |
Crusader Kings II - Western Europe 410-962 - The Winter King v.1.11.2 | mod | 365.5 MB | 5/2/2020 | 4K | 25 |
Crusader Kings II - Prince of Darkness v.4 | mod | 125.8 MB | 7/3/2019 | 2.1K | 24 |
Crusader Kings II - Build All, Upgrade All v.1.0.1.2 | mod | 2.2 MB | 6/3/2018 | 871 | 22 |
Crusader Kings II - Avatar: The Four Nations v.1.05 | mod | 138.5 MB | 6/4/2018 | 1.6K | 21 |
Crusader Kings II - CK 2: Rome & the Dark Ages v.0.2.2 | mod | 23.4 MB | 12/18/2016 | 7.4K | 21 |